VerdEvision
Spanish-first, multiplayer climate-activism learning ecosystem for Latin American youth
Project Lead: Zonglin Zheng
A Global Shapers Project
The problem
In Latin America:
-Low climate literacy & participation
-English-centric resources
-Few regional education pathways;
-Youth face disproportionate environmental risks (air, water, waste)
WHO BENEFITS
Children(7-14)
Playful climate literacy; early identity as stewards
youth(15-25)
Practical organizing skills; pathways to lead local initiatives
Communities
Concrete projects (recycling, tree planting, workshops)
the solution: engaging gameplay → structured learning → mentored real-world action
Ecopia (Roblox)
Open-world climate city: demonstrations, planting, workshops, civic quests
Cooperative building of virtual environmental projects
Progression loop: impact points → levels → unlocks; leaderboards & achievements
Live-ops: rotating quests, seasonal events to sustain engagement
Change link: gameplay builds skills/motivation feeding into community levels
Community (Discord)
Level 1 — Learning: short modules; ≥70% to advance
Level 2 — Project Incubator: planning templates, resources, accountability
Level 3 — Network Hub: mentorship, cross-city collaboration, resource sharing
Weekly check-ins convert play into real-world projects
Change link: structured progression + mentorship → youth-led local impact
YEAR-1 PLAN, TIMELINE & RISKS
Months 1–4 (Build): monthly reviews; beta in Month 4
Months 5–7 (Launch/Grow):
1,000 plays & ≥70% rating in first month
10,000 players by Month 7
Discord: 200 active, 50 reach Level 2, 20 reach Level 3
Months 8–12 (Local Impact): ≥10 youth-led initiatives with measured outputs
Launch hub: Mexico City (global online access)
Track transitions: player → learner → project leader (monthly)
Risks & mitigations:
Retention/Fun: live-ops, seasonal events, social guilds
Reach/Discovery: schools, youth NGOs, Roblox discovery channels
Equity/Access: mobile-first, lightweight assets, Spanish core
Mentorship Capacity: alumni mentor pipeline; templated curriculum & playbooks
METRICS & IMPACT
Product metrics
Plays, ratings, retention, weekly engagement
Learning metrics
Module pass rates, level progression
Community impact
# initiatives; trees planted; waste diverted (kg); participants reached; qualitative feedback
Change verification
% advancing to Levels 2–3; % of projects meeting stated goals
Reporting
Monthly reports + real-time dashboard

