Green landscape

SEESALT Terra ’26 · A Global Shapers project · Latin America

VerdeVision

A Spanish-first, multiplayer learning ecosystem for climate activism: a game young people want to play, a community that turns play into skills, and a path from both into real projects in their own cities.

Zonglin ZhengProject lead
SpanishCore language, English second
7–25Ages served across two tracks
Mexico CityPlanned launch hub, with global online access

The problem

The resources are in English; the risks are in Spanish.

Across Latin America, climate literacy and participation among young people are low, and most of the material that exists to change that is written in English. There are few regional education pathways that lead from learning to organising. Meanwhile young people in the region face disproportionate environmental risk in the air they breathe, the water they drink and the waste they live beside.

Urban environmental conditions, Rio de Janeiro

Who it is for

Three audiences, one ladder.

Children, 7–14

Playful climate literacy

An early identity as stewards, learned by doing rather than being told.

Youth, 15–25

Practical organising skills

A route to lead a local initiative, with templates, mentors and accountability.

Communities

Concrete projects

Recycling drives, tree planting, workshops — run by young people, measured in outputs.

The solution

Gameplay → structured learning → mentored action.

The game is the door; the community is the staircase. Each level of play unlocks a level of the community, and each level of the community expects something real in return.

Play · Ecopia (Roblox)An open-world climate city: demonstrations, planting, workshops, civic quests. Cooperative building of virtual environmental projects. Impact points → levels → unlocks; leaderboards and achievements; rotating quests and seasonal events to sustain engagement.
Learn · Community (Discord)Level 1, learning: short modules, 70 per cent to advance. Level 2, project incubator: planning templates, resources, accountability. Level 3, network hub: mentorship, cross-city collaboration, resource sharing. Weekly check-ins.
Act · Local initiativesThe transition the whole design is measured on: player → learner → project leader, tracked monthly. Skills and motivation built in the game feed the community levels; the community levels feed youth-led projects on the ground.

Ecopia

Roblox game environment
  • Open-world climate city with civic quests
  • Cooperative building of environmental projects
  • Progression loop: impact points, levels, unlocks
  • Live-ops: rotating quests, seasonal events, social guilds

Community

Discord community illustration
  • Level 1 — learning modules, 70 per cent pass mark to advance
  • Level 2 — project incubator: templates, resources, accountability
  • Level 3 — network hub: mentorship and cross-city collaboration
  • Weekly check-ins convert play into real-world projects

Year one plan and targets

Build, launch, then prove it changed something.

Everything in this table is a target, not a result. It is published so that the project can be held to it.

Months 1–4Build. Monthly reviews; public beta in month 4.
Months 5–7Launch and grow. 1,000 plays and a rating of 70 per cent or better in the first month; 10,000 players by month 7; 200 active Discord members, 50 reaching Level 2, 20 reaching Level 3.
Months 8–12Local impact. At least ten youth-led initiatives with measured outputs.
ThroughoutTrack the transition player → learner → project leader every month. Launch hub in Mexico City; global online access.

Risks, and what is planned against them

RetentionLive-ops, seasonal events, social guilds.
ReachSchools, youth NGOs, Roblox discovery channels.
Equity of accessMobile-first, lightweight assets, Spanish as the core language.
Mentor capacityAn alumni mentor pipeline; templated curriculum and playbooks.

What gets measured

ProductPlays, ratings, retention, weekly engagement.
LearningModule pass rates, level progression.
CommunityNumber of initiatives; trees planted; waste diverted (kg); participants reached; qualitative feedback.
ChangeShare advancing to Levels 2–3; share of projects meeting their stated goals.
ReportingMonthly reports and a real-time dashboard.

Status, September 2026: in design. No beta has been released and no player numbers exist yet. This page will be updated when the first target is met or missed.

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